Somewhere, some time ago, somebody invented a thing called, “Push To Talk.” Some might have seen this as a blessing, a solution to the constant noise of breathing into microphones and handsets across the globe, a fix for unexpected coughing, flatulence and other interruptions. And with this implement, why not? The foregoing expectations were reasonable ones, were they not? Perhaps they seemed reasonable at the time.
One would suppose a relief from vocal annoyances would, appropriately, follow the widespread implementation of Push To Talk in games and voice chat clients. But, somehow, this is not the case. Somehow, people still insist on promoting their flatulence, coughing, crying, sneezing, snorting, sniffing, yiffing, yapping, fapping, spur of the moment cursing and, of course, unexpected parental intrusions. It’s as if these players want to fight the evil Push To Talk establishment, as if they want to stick it to the man and rebel against convenience and pleasure.
What’s more, I’ve even heard players reacting to in-game deaths with cries of , “Ow!” and “Ah!”. They’ve somehow managed to attempt a physical connection with the game itself. (Chances are, these people aren’t wearing the high tech FPS Gaming Vest). These people somehow want to play Team Fortress 2 vicariously. And furthermore, they want to indulge OTHER players with their ridiculous attempts at realizing Team Fortress 2. I’m aware of neither the desired effect of this nor the actual effect on the imbecile’s end, but I know the effect on the other players – and it sucks. (This is probably the actual effect: )

Real Time Reaction
If you’ve got a microphone and you like playing Team Fortress 2, Counter-Strike, Day of Defeat or any other game or chat client that includes Push To Talk, do your self esteem a favor, and do everyone else around you a favor and refrain from hitting the voice button every time you lack the maturity to withhold an embarrassing response to in-game events.





